Saturday, 16 June 2007

Commander Dante

Commander Dante is one of the most experienced and able Space Marine Chapter Masters, and has ruled over the Blood Angels for over a thousand years.
Dante is renowned for personally leading formations of Blood Angels Assault Marines in unstoppable assaults. His presence inspires these troops to acts of valour that are extraordinary even for Space Marines. To represent this, if Dante is included in a Blood Angels army then any friendly unit of Blood Angels within 12" of him counts its opponents as a preferred enemy.

Chief Librarian Mephiston

Brother Calistarius is the only warrior ever to overcome the Red Thirst. After an agonising ordeal, he was reborn as Mephiston, Lord of Death.
When Mephiston overcame the Red Thirst he released his full psychic potential. Because of this, Mephiston has all three Blood Angels Psychic Powers. He can use each one of them and his Force Weapon once each player turn, rather than being limited as are other Librarians. He may not use the same power more than once per turn.

The Nemesis Crown

War approaches once more. In the depths of the Great Forest, at the very heart of the Empire, armies from all over the world are engaged in a desperate search for one of the greatest magical artefacts ever created: The Nemesis Crown.
The Nemesis Crown is Games Workshop's latest worldwide campaign. These international happenings are your chance to throw yourself completely into the gaming universe and immerse yourself in the experience of tabletop war.
This campaign has a specially written storyline, the outcome of which your games help to decide. The hub of the Nemesis Crown campaign is this very web site, where you can post the results of your own battles and edge your faction closer to victory...or defeat. Campaigns like the Nemesis Crown make for great periods of hobby activity, where everyone is playing games to help tell a story set in one of our gaming worlds.
You can get all of the details at:-
http://nemesis.games-workshop.com/



War is everywhere in Warhammer Online: Age of Reckoning, the new MMORPG from the creators of Dark Age of Camelot®. Based on Games Workshop's extremely popular Warhammer® fantasy wargames, WAR features a next generation Realm vs. Realm™ (RvR) game play that will immerse players in a world of perpetual conflict. Upon entering WAR, players must determine their allegiance and join an Army. Those taking the side of good may fight for the Armies of Order as a Dwarf, noble High Elf, or loyal human soldier of the Empire. Those inclined towards evil may side with the sinister Armies of Destruction as a savage Greenskin (Orc or Goblin), corrupt Dark Elf, or be a human worshipper of chaos.


Key Features
Based on Games Workshop's popular Warhammer fantasy world. Dominated by force of arms and magic, this world provides a great setting for thousands of players to experience the epic nature of war and the glory of battle.
Join one of six Armies and fight for the Armies of Order (Dwarf, High Elf and Empire) or the Armies of Destruction (Greenskin, Dark Elf, or Chaos). Wage war across three unique battlefronts.
The next generation Realm vs. Realm game system integrates both PvP combat and PvE quests on the same map in support of the greater war.
Engage in four levels of RvR combat:

- Skirmishes: Incidental PvP combat

- Battlefields: Objective-based battles in the game world

- Scenarios: Instanced, point-based battles balanced with NPC Dogs of War

- Campaigns: The invasion of enemy lands culminating in the assault on their capital city

If you want more information on this subject then go to www.warhammeronline.com.

Friday, 15 June 2007

The Armies

There are a number of playable armies for Warhammer, which are representative of one or other of the factions or races that are present in the Warhammer world setting. Over the various editions of the game the armies have been presented in collective books like Warhammer Armies for the 3rd edition or from the 5th edition onwards in individual books each one covering a separate army.
The current edition of the game has (of 2006) the following:
Beasts of Chaos
Bretonnia
Dark Elves
Dogs of War
Dwarfs
The Empire
High Elves
Hordes of Chaos
Lizardmen
Ogre Kingdoms
Orcs & Goblins
Skaven
Tomb Kings
Vampire Counts
Wood Elves
Warhammer: The Game of Fantasy Battles, formerly Warhammer Fantasy Battle and often abbreviated to Warhammer, is a tabletop wargame created by Games Workshop and the origin of the Warhammer Fantasy setting.
The game is played with 'regiments' of fantasy miniatures. It uses stock fantasy races such as humans, elves, dwarfs, undead, orcs, goblins, vampires, as well as some more unusual types such as lizardmen and skaven etc. Each race has its own unique strengths and flaws; Wood Elves, for example, have some of the most powerful archers in the game but have poor overall defense.
Since first appearing in 1983, Warhammer has been periodically updated and re-released with changes to the gaming system and army lists. The current official version is the seventh edition, released on 9th September 2006.

The Tau

the Tau are an alien race, inhabiting a small but dense region of space on the eastern edge of the Milky Way Galaxy, roughly 300 light years in diameter. The Tau were first introduced to Warhammer 40,000 in late 2001, the result of Games Workshop's plan to introduce a new race to the game.
The Tau have evolved and advanced rapidly since their first encounter with the Imperium of Man in the 35th millennium, rising from a hunter-gatherer level of technology to a starfaring race in less than six thousand years. Tau society has also advanced rapidly, from warring tribes to a unified caste system working towards common goals, known by the Tau as Tau'va, The Greater Good.
As well as the five castes of the Tau, multiple alien species are incorporated into the Tau Empire; the most significant of these being the Kroot and the Vespid.

The Kroot, while humanoid in appearance, are believed to have evolved from a carrion-eating avian form, as they possess vestigial beaks and a light bone structure. They have four digits on their hands and feet. While tall and wiry, they have an extremely strong musculature, coupled with quick reflexes, and are stronger than humans of equal size and weight. Their heads are crowned with tough quills that form part of their sensory apparatus; these connect to the brain via ganglia. Kroot eyes have no pupil, are generally milky white in colouration, and can see into the infrared spectrum, allowing Kroot to track their prey by body heat.

The Vespid are a highly evolved insectoid species from the planet Vespid, a gas giant three light years to the galactic south of the D'yanoi sept. The violet hued, storm wracked stratosphere of the world provides a shallow layer within which life, against all odds has evolved. They live on floating mountains held aloft by the lighter-than-air gases trapped within air pockets. They possess reasonably advanced technology but no interstellar travel.
They use a 'neutron blaster' which is designed to be a Space Marine killer. The blaster uses Tau technology combined with a type of crystal that only the vespid females can venture down to the planets surface to collect, that are unique to the planet Vespid.